Professional Projects

Puzzle Bobble VR: Vacation Odyssey

Relaxing VR Match-3 Puzzle Game

Senior UI Engineer, Survios

September 2020 - Present

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, Oculus SDK, UMG, Blueprint, Unreal Insights, Localization Dashboard, Visual Studio, Perforce, PowerShell

Project Status: In Development

Creed: Rise to Glory

VR Boxing Game

UI Engineer, Survios

February 2018 - October 2020

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, UMG, Blueprint, Unreal Frontend, Localization Dashboard, Visual Studio, Perforce, PowerShell

Project Status: Shipped

The Walking Dead: Onslaught

Zombie-Killing VR FPS

UI Engineer, Survios

September 2018 - September 2020

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, Orbis SDK, UMG, Blueprint, Unreal Frontend, Unreal Insights, Localization Dashboard, Visual Studio, Perforce, PowerShell

Project Status: Shipped

Westworld Awakening

Narrative-Focused VR Stealth Game

UI Engineer, Survios

March 2018 - May 2020

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, UMG, Blueprint, Unreal Frontend, Localization Dashboard, Visual Studio, Perforce, PowerShell

Project Status: Shipped

Battlewake

Pirate VR Ship Battles

UI Engineer, Survios

April 2018 - February 2020

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, Orbis SDK, UMG, Blueprint, Unreal Frontend, Localization Dashboard, Visual Studio, Perforce, PowerShell

Project Status: Shipped

Raw Data Arcade (Chinese Release)

Sci-Fi VR FPS

UI Engineer, Survios

January 2018 - December 2018

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, UMG, Blueprint, Localization Dashboard, Visual Studio, Perforce

Project Status: Shipped

Check it Out (Only Available in Chinese VR Arcades)

Glimmer Grove

Cute VR Match-3 Puzzle Game

UI Engineer, Survios

November 2018

Languages: C++, Blueprint Graph

Development Tools: Unreal Engine 4, UMG, Blueprint, Visual Studio, Perforce

Project Status: Shipped

Check it Out (Only Available in Chinese VR Arcades)

Console Port of MMO Title

Action MMORPG

Senior UI Programmer, Blind Squirrel Games

March 2017 - December 2017

Languages: C++

Development Tools: Unreal Engine 3, Orbis SDK, Durango XDK, Visual Studio, Perforce

Project Status: Canceled

Trove

The MMO, Cubed

UI Programmer, Blind Squirrel Games

February 2016 - February 2017

Languages: C++, ActionScript 3, C, XML

Development Tools: Orbis SDK, Durango XDK, Flash, Iggy, Visual Studio, Perforce

Project Status: Live

Get it on PlayStation 4

Get it on Xbox One

BioShock: The Collection

Return to Rapture and Columbia

UI Programmer, Blind Squirrel Games

January 2016 - February 2016

Languages: C++, ActionScript 2, UnrealScript

Development Tools: Unreal Engine 3, Flash, gameswf, Visual Studio, Perforce

Project Status: Shipped

Get it on PlayStation 4

Get it on Xbox One

Get it on PC

Disney Infinity 3.0

Play Without Limits!

UI Programmer, Blind Squirrel Games

August 2015 - December 2015

Languages: C++, Lua, ActionScript 3

Development Tools: Octane Engine, Windows SDK, Flash, Scaleform, Visual Studio, Git, Perforce

Project Status: Shipped

Get it on Windows 10 for Tablet/PC

Get it on Steam

Independent Projects

Project Blood

Vampire Action-Stealth Game

Lead Programmer

October 2014 - June 2015

Languages: C#

Development Tools: Unity, Tiled2Unity, MonoDevelop, Git

Team Size: 14 (8 Programmers)

Project Status: Completed

Download

GitHub

Fallen Kingdom

Match-3 Puzzle Combat

Programmer

October 2014 - March 2015

Languages: Java

Development Tools: AndEngine, Android SDK, Eclipse, Git

Team Size: 8 (3 Programmers)

Project Status: Completed

Install on Android Device

GitHub

Mercenary Anteater

Cartoony Room-Based Shooter

Programmer

October 2014 - January 2015

Languages: C#

Development Tools: Unity, Tiled2Unity, MonoDevelop, Git

Team Size: 5 (3 Programmers)

Project Status: Completed

Download

GitHub

Element Chronicles

Whimsical Fantasy Action Adventure

Programmer

October 2013 - June 2014

Languages: C#

Development Tools: MonoGame, Xamarin Studio, Git

Team Size: 7 (2 Programmers)

Project Status: Completed

GitHub